Concepts and strategies to round out my experience

 

As part of the first graduating class of the first Immersive Media Communications degree in the country, I have skills and breadth of knowledge to bring your data and ideas to life.

By understanding the psychology of XR, and foundations of mass communication, and the technical requirements of building experiences for Virtual and Augmented Reality, I can provide an efficient and strategic voice to any team. If you are looking to bring larger-than-life, impossible, or dangerous experiences to your audience in safe and fun ways, I am the guy to help you make that happen.

Work in progress, left, and completed work, right, on an augmented reality business card. Created in Snap Lens Studio and Scaniverse.


Dumpster asset created from scratch in Maya, textured with Adobe Substance Painter and Photoshop. Designed for use in Unreal Engine.


“What Happened In Skinner?” XR Marketing roadmap pitch to be presented to the Mazama creative team.


User journey flow chart for a hypothetical wearable-AR workout product. Click to enlarge.


Templated Adobe After Effects tutorial.